RPS: Along with so much brand new stuff, there are a lot of moments that we saw in the earlier builds and demos that haven’t made it into the final game. Gorogoa's clever gameplay tricks and gorgeous, hand-drawn art will stay with you for a long time. Like those kinds of art, Roberts' creation stands out because it absolutely works as a "play it again" dive into spirituality, loss, and rebirth. At the end of six years of development, Roberts has produced a little over two hours of gameplay.īut that's like saying your favorite illustrated book is only 24 pages or your favorite children's movie is only 70 minutes. It is that suspended place, between confusion and understanding, reality and impossibility, that makes Gorogoa so bewitching and enticing. Its impossible logic made so much sense, its undimensional structure somehow coherent, so long as you allow yourself to float between the solving and the unsolving. More than anything, the feeling that dominated throughout was one of magic. And it is also the emotional landscape that the art slowly builds around you, a place where everyone is careworn but just about bearing up, where the huge forces that knock people about have not completely eroded these people's sense of curiosity. It's the art itself, of course, which is detailed but never fussy, intricate but always readable and strangely calm, taking players to some distant environment in which fantasy and reason do not seem to be at odds. But it's not just the mechanical cleverness that marks this thing out - not just the feat of cosmic paper-engineering that sees distant stars landing on living room tables or a crackling hearth fire engaging in all kinds of temporal shenanigans. Gorogoa is a masterpiece, I think - in its unusualness, its invention, in the way it boldly walks its own distinct path, this is the kind of game you set your watch by.
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